I’m a game developer and programmer with over 6 years of experience, tackling complex challenges across various platforms. I’ve built games using Unreal Engine, Unity, and Godot, and developed custom engines and physics systems in Rust. With a background in low-level programming, shader development, and computer graphics, I also bring an artistic perspective from my architectural education. Currently freelancing and open to exciting projects.
Client: Personal Project (solo developer)
Duration: May 2023 - Present (2 years)
Technologies: Rust, custom 4D engine
Target Platforms: Windows, Linux, macOS, Web
Project Description: A multiplayer competitive arena shooter set in 4D space, featuring 3D slices of 4D objects.
What I Did:
Client: Personal Project (Global Game Jam Montenegro 2025)
Duration: 48 hours (23-25 January 2025)
Award: 1st Place, Global Game Jam Montenegro 2025
Technologies: Godot Engine
Target Platforms: Windows, Linux
Project Description: A 2D journey of consciousness seeking purpose, with time tied to player movement.
What I Did:
Client: mech.com (aka mixie)
Duration: April 2022 - October 2022 (7 months)
Technologies: Godot Engine 3, custom shaders
Target Platforms: Web (desktop and mobile browsers)
Project Description: A real-time terrain editor optimized for web browsers.
What I Did:
Client: mech.com (aka mixie)
Duration: November 2022 - January 2023 (3 months)
Technologies: Godot Engine 3
Target Platforms: Web (desktop and mobile browsers)
Project Description: A real-time building editor with transformable geometry for terrain maps.
What I Did:
Client: mech.com (aka mixie)
Duration: February 2023 - April 2023 (3 months)
Technologies: Godot Engine 3, custom shaders
Target Platforms: Web (desktop and mobile browsers)
Project Description: A real-time level generator based on text prompts for dynamic game environments.
What I Did:
Client: Another World
Duration: November 2019 - January 2020 (3 months)
Technologies: Unity Engine
Target Platforms: VR (Windows)
Project Description: A cooperative VR shooter for physical platforms supporting up to 4 players.
What I Did:
Client: Personal Project
Duration: January 2019 - September 2019 (9 months)
Technologies: Unreal Engine 4
Target Platforms: Mobile (Android, iOS)
Project Description: A fantasy shoot 'em up with RPG elements where you control a dragon.
What I Did:
Game Engines: Unreal Engine, Unity, Godot
Programming Languages: Rust, C#, C, Godot Script
Graphics & APIs: OpenGL, WebGL, WebGPU, DirectX, Vulkan (via Rust WGPU), shaders (SDF, raymarching)
Other: Custom engine development, physics systems, game design, level design, art
Availability: Open to freelance projects and remote opportunities